![]() If the tree that the caster is in dies with the caster inside, the caster dies as well. teleportation 'moves' you around (That isnt to say that it is what is called 'your move' or 'your movement' in Chapter 9, which 5E uses to refer to the type of movement that you take on your turn up to your speed value. If the destination plant is dead, the caster does not move from the entrance plant, but they must leave that plant within 24 hours. There is a 20% chance (-1%/level) for error with the spell, causing it to transport the caster to some other plant within 1d100 miles of the destination. The destination plant must be familiar to the caster, but the caster can also name a general distance and direction and the spell will find a destination plant near the location for arrival. The caster of this spell can teleport between two living large plants. The range of the teleportation varies based on the type of tree the caster is entering and exiting. If the caster is in the tree when it is chopped or burned down, the caster dies along with the tree. The caster can remain in the recieving three for up to 1 round/level, or they can remain in the original tree if there is no recieving tree for them. The caster enters the target, and emerges from another living tree big enough for the caster to pass through in range. This spell was an improvement on the plant door spell, allowing the caster to not only step inside a tree, but also jump to other similar trees within range. The tree touched in the casting of this spell becomes a portal to another tree of the same type somewhere else. Tree stride, also known as pass plant, was a conjuration or alteration spell that allowed the caster to enter a tree and then teleport to a distant tree of the same type, and repeat for the duration of the spell. ![]() The spell can be used only once per day.ĭebuted in the Player's Handbook as a druid spell. If the caster desires, they can stay in the plant they enter instead of transporting from it, for up to 24 hours, observing everything around them with their own senses, and the plant's. There is a 20% chance that the spell has an error (as in teleportation), in which case, the caster emerges from some other species of plant, which might be far away from the destination desired. If the destination plant is not alive, the spell fails, and the caster emerges from the plant they entered on their next turn. The caster travels from one plant to any other plant that the caster is familiar with (seen or heard about). Various species of trees have an effect on the range as follows: The tree must be alive, and be large enough to hold the caster, and if there's not a tree of the same species in range, the caster then emerges from the tree through which they intended to pass. Casting Time: 1 action Range: 10 feet Components: V Duration: Instantaneous This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. The caster travels from one tree to another of the same species within 48". If the tree in which you are concealed is chopped down or burned, you are slain if you do not exit before the process is complete.The spell first appeared in Supplement 3: Eldritch Wizardry, for the druid. You can, at your option, remain within a tree without transporting yourself, but you are forced out when the spell ends. The spell lasts until the duration expires or you exit a tree. You may move into a tree up to one time per caster level (passing from one tree to another counts only as moving into one tree). You may choose to pass to any tree of the appropriate kind within the transport range as shown on the following table. By moving into an oak tree (for example), you instantly know the location of all other oak trees within transport range (see below) and may choose whether you want to pass into one or simply step back out of the tree you moved into. The first tree you enter and all others you enter must be of the same kind, must be living, and must have girth at least equal to yours. You gain the ability to enter trees and move from inside one tree to inside another tree. ![]() Tree Stride Conjuration ( Teleportation) Level:
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